editKazan Eto | |||
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Kazan Uzumaki カザン江藤 (Bleached Breeze 漂白ブリーズ)
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Personal | |||
Birthdate |
March 2 | ||
Gender |
Male | ||
Age |
13 | ||
Height |
162 | ||
Weight | |||
Blood type |
AB | ||
Classification |
"Genin" is not in the list (ANBU, Cooking-nin, Daimyō, Hunter-nin, Jinchūriki, Medical-nin, Missing-nin, Ninja monk, S-rank, Sage, ...) of allowed values for the "Classification" property. Genin | ||
Occupation |
Ninja | ||
Affiliation |
"Konohagakure" is not in the list (Allied Shinobi Forces, Akatsuki, Root) of allowed values for the "Loyalty" property. Konohagakure | ||
Clan | |||
Rank | |||
Ninja Rank | |||
Academy Grad. Age |
9 | ||
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Ninja Statistics
1 = E rank access
2 = D rank access
4 = C rank access
6 = B rank access
8 = A rank access
9 = limited S rank access
10 = full S rank access
1. Strength [強さ]
Characterizes physical prowess. Very straightforward. The stronger you are, the more damage a connecting blow does and vice versa. An example of the statistics range would be the following: 1 (breaking wood planks) to 10 (smashing apart massive structures with a single punch).
Physical Strength: 3
Mental Strength: 4
Chakra Strength: 3
2. Speed [スピード]
Speed is almost entirely self-explaining. The faster you are, the better your chances of dodging an opponent's attack, especially as the attack range shortens in distance. An example of the statistic's range would be the following: 1 (average sprint) to 10 (near-instantaneous transition).
Physical Speed: 3
Reflexes: 3
Cognitive Speed: 2
3. Stamina [スタミナ]
Characterizes longevity in battle, endurance toward physical pressures, and overall chakra capacity. The more stamina you have, the longer you last in battle. An example of the statistic's range would be the following: 1 (one errant punch being enough to end a fight/enough chakra for only a few attacks) to 10 (able to take massive damage and still have a chance to pull through/enough chakra for a large number of attacks).
Physical Endurance: 3
Mental Stamina: 4
Chakra Stamina: 3
4. Chakra Control [チャクラコントロール]
Characterizes efficiency in battle. The more chakra control you have, the less wasteful individual moves are to your total stamina. An example of the statistics range would be: 1 (struggle to move chakra to individual parts of the body without fatigue) to 10 (total efficiency).
Chakra Efficiency: 2
Chakra Molding Speed: 2
Chakra Stabilization: 2
5. Ninjutsu [忍術]
Characterizes any technique that allows its user to do something beyond the constraints and restrictions of the physical body. Includes elemental affinities.
[風遁] Fuuton: 2
[封印術]Fuinjutsu: 1
6. Taijutsu [体術]
Characterizes any techniques involving the martial arts or utilization of natural human abilities. Each letter rank corresponds to indivudal prowess as well as available techniques.
Basic Martial Arts: 2
Attack Speed: 2
Counter Technique: 2
7. Kenjutsu [剣術]
Characterizes any techniques that involve the use of a weapon to compound upon ninjutsu, taijutsu, or genjutsu use. General prowess can follow the prior scale. An idea of scale would be: 1 (able to properly grip a weapon and not much else) to 10 (master duelist).
Basic Tool Knowledge: 4
Tool Technique: 4
8. Genjutsu [幻術]
Characterizes prowess with illusions. Also conforms to the previous scales.
Basic Knowledge: 4
Genjutsu Defense: 3